In this new book, Toward a Ludic Architecture Steffan P Walz interconnects the influence of a gaming generation (atari kids forward) to the present spacial role of play. I admit, I haven’t gotten too too far into the FREE DOWNLOAD of text, but in a society that breaches 50 to 60 hour work weeks, the paradigm shift of life as play is one of some importance. (a thought experiment on this is James P. Carse’s Finite and Infinite Games, which is a good start but leaves a lot of questions wide open). According to the press release, Toward a Ludic Architecture considers:

“game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?”

Speaking of spatial implications of work and play, I’ve been shifting this in my head around a gender theory: the supposition and oppression of certain traits over another, and the resurgence of repressed intellegences for example. I’ll get back to you on all this after I finish A System of Objects by Baudrillard… Yum.

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